13th Age: Glorantha Swords & SorceriesJoin us in Glorantha, Greg Staffords classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your groups unique Gloranthan campaign using 13th Age: the d20 rolling game of heroic fantasy, escalating combat, One Unique Things, and limb ripping owlbears! For Game Masters, 13th Age Glorantha includes: More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos
The Norns have decreed that he is to lead a Seith witch
The 1879 Player's Companion expands upon the rules and information provided in the Player's Guide
This book requires the Savage Worlds Adventure Edition rules to play
The Travellers must find a way to derail Richter’s scheme without causing a war with the Aslan – or handing control of the Dustbelt to the Hierate
If you want your character to learn magic
Structure and organization of Road Reaper units
these spiny merfolk have the body of sea urchins
Before you restore to cyberenhanced suicide
As these mystical clouds dampened the sun over Suncoast Port
Wayne Miller
Practice your marksmanship on a byakhee
Each book also includes a “factbook” about a topic closely related to the dossier’s faction